Ninety9Lives
Gaming EDM · SeattleLicenses music to streamers and creators, with 26K followers on Instagram.
- Game Overwith Jonzo · Ninety9Lives 71: Critical Fail
- Multiplayerwith Jonzo · 2021
● REC ISAIAH BOODHOO / ALIAS
Producer. Designer. Builder. One person, three channels, every one of them live. I make electronic music that gets released, products that get shipped, and websites that get businesses paid. Whatever you came here for, it is on this desk.
The desk
Most people give you one skill and a promise. Every channel below has finished, public work behind it. Bring me a problem and I will tell you which fader comes up.
Electronic music producer, DJ, and audio engineer. Film scoring and game audio included. If it needs to sound right, this channel handles it, from writing to the final master.
Product design end to end: research, interface, interaction, and the judgment calls in between. Taste earned by shipping, not by trend piece.
Websites for local businesses, built finished before you ever hear a pitch. Products taken from idea to launch, fast. One flat rate on sites, you own everything, no monthly fees.
Playback
Three cuts from the catalog, streaming right here. The rest lives on SoundCloud.
The full album is out, six versions of Deep Space, each playing inside a browser-native music film. The stars ride the song, the moon breathes with the bass, and the room knows exactly where the peak lands. Artwork designed by ZAYAH B.
Enter the experiencePressed by
Five labels have released the sound. Their reach is the distribution behind CH 01.
Licenses music to streamers and creators, with 26K followers on Instagram.
Copyright-free label with a 900+ track catalog featured on BBC Radio 1, Channel 4, and Netflix.
Also out: Superhuman, with Lacklustrr and Saint Claire, 2020.
On screen
The flagship platform, designed and built end to end. Click through and use it.
The booth
Tell me what you need in plain words: a track, a score, a website, a product, a design problem. I ask fewer questions than you expect, because the fastest way to understand a thing is to start making it.
My method is a tight loop: build, listen, judge, refine. Tools do the labor, I do the deciding. That is why work comes back in days and still holds up. You react to something real, not a proposal about something imaginary.
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